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81. Ways to curb ISK farming - in Player Features and Ideas Discussion [original thread]
Originally by: bonkerss If it is possible, CCP should make skill level play a bigger part in mining. If a miner has a mining skill at level 1, he can mine in 1.0, level 2 0.9, level 3 0.8 etc. Or by what ship they are mining in, so only f...
- by Marcus Right - at 2006.01.04 15:31:00
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82. Action-Based skill training time modifiers. - in Player Features and Ideas Discussion [original thread]
I like the skill system the way it is. Except I'd like skill queing.. but I read somewhere that they'll never do it and I can live without it. I don't want to "grind" either. One of the very things I like about Eve is how it's skill system works...
- by Marcus Right - at 2006.01.03 11:57:00
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83. Unmanned Ship Degredation in Space - in Player Features and Ideas Discussion [original thread]
Edited by: Marcus Right on 03/01/2006 11:48:20 I think there are a few key ways to fix this and I would like to see them all implemented, myself. However, since I don't own CCP, manage CCP, or even work for CCP, and am just a player who throws...
- by Marcus Right - at 2006.01.03 11:45:00
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84. Item naming - in Player Features and Ideas Discussion [original thread]
They need to make all of a type truely fall under "type" when you sort by type. And by that I mean: All Expanders should be grouped together, all of those thruster things that reduce your enertia modifier should be grouped together. Right now it ...
- by Marcus Right - at 2006.01.03 11:28:00
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85. The spying game. - in Player Features and Ideas Discussion [original thread]
Well, Alliances should have guards at the gates. Having proximity warning equipment (I saw a thing about proximty drones?) that warned people that something passed by it would be a good balance to give to the alliances to help control their terri...
- by Marcus Right - at 2006.01.03 11:21:00
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86. Drone Bays... - in Player Features and Ideas Discussion [original thread]
Edited by: Marcus Right on 02/01/2006 11:52:59 Any ship that had a drone bay of 25m3 or smaller really shouldn't have been nurfed! Heck, I want all the drone bays back to the size they were... even if you can only contol 5 in space at a time. ...
- by Marcus Right - at 2006.01.02 11:52:00
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87. Cancel targeting? - in Player Features and Ideas Discussion [original thread]
Yes - Right -
- by Marcus Right - at 2006.01.02 11:50:00
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88. Anchoring - A functional skill. - in Player Features and Ideas Discussion [original thread]
I've always fancied the idea of setting up a secret base of operations with cans in a safe spot... but really that's what POSes are for if outposts aren't around.. and if there are outpost who needs cans in space. So.. I figure if a can isn't goi...
- by Marcus Right - at 2006.01.02 11:49:00
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89. Pocket Battleship & Battlecruiser - in Player Features and Ideas Discussion [original thread]
Star Trek: Deep Space Nine(tm) had the Defiant , Babylon 5(tm) had the White Star , and in real life we had those ships meantioned above. I like the idea. I always felt the Battle Cruiser were a bit oquard myself. I had a Cyclone but it didn't ...
- by Marcus Right - at 2006.01.02 11:31:00
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90. [SHIP] SMALL FREIGHTER - in Player Features and Ideas Discussion [original thread]
I'd like to see a new level of Cargo Ships ... Maybe a 20,000 to 30,000 that could pick up Jet Cans and a 40,000 to 100,000 that couldn't. Perhaps two new catigories so we can have two "mid ranges". I don't understand why the ships under Logistic...
- by Marcus Right - at 2006.01.02 11:24:00
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91. lose can spam... add billboard ads. - in Player Features and Ideas Discussion [original thread]
Yeah, those cans aren't good for anything but lag. I have Secure cans removed from my overview... am I wrong to suspect most people do? They're useless for advertising, all they do is take up space. ---- As long as we're on the topic, I wish ther...
- by Marcus Right - at 2006.01.02 11:18:00
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92. The spying game. - in Player Features and Ideas Discussion [original thread]
What I am about to suggest will make the game a lot more deadly. I have been on both sides of the situation I am about to describe. My corperation was just in a war. While at war, both sides used alts as spies. One of the key ways to spy on one ...
- by Marcus Right - at 2006.01.02 11:12:00
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93. No subject - in Player Features and Ideas Discussion [original thread]
Quote: it is sad that a regular player with just one BS can take out a 3 BS and several cruisers spawn. come on, one BS against 3 BS and 5 cruisers? it should get pwned so hard!!!!! You can destroy a battleship with a frigate if you have...
- by Marcus Right - at 2005.12.31 13:19:00
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94. Anchoring - A functional skill. - in Player Features and Ideas Discussion [original thread]
I like the idea of basing the number of deployable objects on the skill level. Though I personally NEED more the 5.... so maybe add an advaced level 2 skill that allows for more ojects. Also, I think weekly or bi-weekly is to soon for a can to ex...
- by Marcus Right - at 2005.12.31 12:46:00
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95. Fix for the THORAX!! - in Player Features and Ideas Discussion [original thread]
I think any ship that had 20m3 or less before the patch should get it back. I don't know anything about the Thorax, but they made quite a few ships a waste of time with the last patch. I used to stick a Hammerhead or two light drones in a scyth....
- by Marcus Right - at 2005.12.31 12:26:00
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96. non - audit station warehouses. - in Player Features and Ideas Discussion [original thread]
When you are in a station you can click on your assets, and choose the station tab, and then you have tabs for all the differnt types of items in the inventory there. I would like THAT in the regular "hanger" when you click Items. -- Also, yes I...
- by Marcus Right - at 2005.12.31 12:18:00
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97. more ships! yes even more - in Player Features and Ideas Discussion [original thread]
Edited by: Marcus Right on 31/12/2005 12:14:45 I'd like to see Tech II Rookie Ships. About the same look as a rookie ship, with more options. (And you don't get them back for free when they blow up. :P) - Right -
- by Marcus Right - at 2005.12.31 12:14:00
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98. Making bounty hunting a worth while profession. - in Player Features and Ideas Discussion [original thread]
Edited by: Marcus Right on 31/12/2005 12:10:42 Edited by: Marcus Right on 31/12/2005 12:09:58 Edited by: Marcus Right on 31/12/2005 12:09:26 I was once killed by a pirate who had a high security rating and so couldn't put a bounty on t...
- by Marcus Right - at 2005.12.31 12:09:00
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99. Holo-cloak - in Player Features and Ideas Discussion [original thread]
I like the idea! It would totally address the other issue people have of a "Q-Ship" as well, I feel. I think hiding as a rock isn't needed (but definately a fun idea!) since being invisible is probably better then being a rock. However, appearing...
- by Marcus Right - at 2005.12.31 11:47:00
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100. Escrow System - in Player Features and Ideas Discussion [original thread]
The key is to be able to filter out all the ones not meant of me, so I can find what escrows are for me in other systems. It's sorta in case I forget what station it's in.
- by Marcus Right - at 2005.12.31 11:39:00
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